Helix.State
Description
Helix.State is an in-memory key-value store. Use set to store and get to retrieve. Useful for game mode, round number, or other shared state (single process).
Methods
set (key, value)
Set state value.
Helix.State.set('gameMode', 'deathmatch')
Helix.State.set('roundNumber', 1)
Helix.State.set('maxPlayers', 32)
get (key)
Get state value.
const gameMode = Helix.State.get('gameMode')
console.log('Current mode:', gameMode)
const roundNumber = Helix.State.get('roundNumber')
console.log('Round:', roundNumber)