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Coordinate System

Every object in your HELIX world has a position, and that position is described with three numbers: X, Y, and Z. Before you move, spawn, or place anything, you need to know how space works in Unreal Engine.

The Axesโ€‹

  • X โ€” Forward/backward (red arrow in HELIX Studio)
  • Y โ€” Left/right (green arrow)
  • Z โ€” Up/down (blue arrow) โ€” Z is up in Unreal Engine

The unit of measurement is centimeters. A value of 100 means 100 cm, or 1 meter. A doorway is roughly 200 units (2m) tall. A character stands about 180 units.

Vectors โ€” Position and Directionโ€‹

A Vector (FVector) holds three floats: X, Y, Z. Use it for positions, directions, velocities, and scales. FVector(0, 0, 100) points straight up, one meter.

Rotators โ€” Orientationโ€‹

A Rotator (FRotator) describes orientation using three angles in degrees:

ComponentAxisWhat it does
PitchYTilts up/down (nodding your head)
YawZTurns left/right (shaking your head)
RollXTilts sideways (tilting your head to your shoulder)

FRotator(0, 90, 0) means no pitch, rotated 90 degrees to the right, no roll.

Transforms โ€” The Full Packageโ€‹

A Transform (FTransform) bundles position + rotation + scale into one structure. Every Actor in the world has a transform. It fully describes where an object is, which way it's facing, and how big it is.

Code Examplesโ€‹

Blueprintโ€” Set Actor Location and RotationScroll to zoom ยท Drag to pan ยท Drag nodes to move
Event BeginPlayMake VectorX500.0Y200.0Z100.0Return ValueSet Actor LocationTargetNew LocationReturn ValueMake RotatorPitch0.0Yaw90.0Roll0.0Return ValueSet Actor RotationTargetNew RotationReturn ValueGet Distance ToTargetActor AOther ActorActor BReturn Value

Quick Referenceโ€‹

Real-world thingApproximate size in UE units
A coin2-3 cm
A door100 x 200 cm
A character~180 cm tall
A car~450 cm long
A football field~10,000 cm
tip

When something looks off โ€” an object floating, clipping through the floor, or wildly oversized โ€” check your units. A misplaced decimal can turn a coffee cup into a building.

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