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13 docs tagged with "scripting"

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Code Editor

This guide will help you set up Visual Studio Code to write and edit Lua code for your project

Database

This page provides real-world examples of how to use the shared SQLite database from Lua using the Database module

Events

This page shows how to use the global event system to send structured data between the client and server in your game.

Exports

Complete guide to using exports for inter-package communication in Lua

Interactables

This page provides real-world examples of how to create interactive objects using the Interactable class.

Lua Package

You can add game logic to your HELIX World using Blueprints and Lua scripts.

Spawning an Actor

This page explains how to create entities directly using SpawnActor, the low-level Unreal Engine method for spawning actors into the world.

Timers

This page provides useful real-world examples of how to use the Timer class to create cooldowns, delays, and scheduled functionality.

WebUI

This page explains how to use WebUI, a browser-based UI widget class for rendering HTML and JavaScript interfaces in your game.

X-Ray

This document outlines how to use the HELIX X-Ray system in Lua to create custom logic for player X-Ray events, such as displaying new UI widgets or triggering other in-game actions.