Billboard
Billboard displays a flat 2D sprite that always faces the camera
Billboard displays a flat 2D sprite that always faces the camera
A Cable represents a Physics Constraint which joins two Actors with a rope-like visual representation between them
Decal places a world-aligned material projection onto surfaces
Creates usable, and interactable doors at specified locations using types in the given enum
HCharacter spawns a customizable player character into the world with support for animation, mesh overrides, ragdoll physics, and attachments.
HELIX vehicle!
Weapons are entities with firing, reloading and aiming functionalities
Input is used to listen to key events
Interactables are actors that allow you to mark another actor as interactable, which shows a prompt for players to interact with a customisable interaction mapping.
A Light represents a Lighting source
Class to spawn Particle Systems used to create effects in the world
Class for playing in-game 2D and 3D sounds
StaticMesh spawns a 3D mesh actor with configurable collision
TextRender spawns floating 3D text in the world
Trigger creates a shape-based volume in the world that detects when other actors overlap it.