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23 docs tagged with "class"

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Billboard

Billboard displays a flat 2D sprite that always faces the camera

Cable

A Cable represents a Physics Constraint which joins two Actors with a rope-like visual representation between them

Decal

Decal places a world-aligned material projection onto surfaces

Door

Creates usable, and interactable doors at specified locations using types in the given enum

HCharacter

HCharacter spawns a customizable player character into the world with support for animation, mesh overrides, ragdoll physics, and attachments.

HWeapon

Weapons are entities with firing, reloading and aiming functionalities

Input

Input is used to listen to key events

Interactable

Interactables are actors that allow you to mark another actor as interactable, which shows a prompt for players to interact with a customisable interaction mapping.

Light

A Light represents a Lighting source

Particle

Class to spawn Particle Systems used to create effects in the world

Sound

Class for playing in-game 2D and 3D sounds

StaticMesh

StaticMesh spawns a 3D mesh actor with configurable collision

TextRender

TextRender spawns floating 3D text in the world

Trigger

Trigger creates a shape-based volume in the world that detects when other actors overlap it.